by: ameliewang
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Date: Thu, 1 Apr 2010 Time: 1:28 AM -
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It's just all a bit silly. What I do think is interesting is the differentiation between the hardcore Diablo II players (most of y'all) and the majority of the rest of the game buying public. From our showing at BlizzCon and PAX a lot of the articles and off-site (non fansite) discussions are saying that Diablo III may not be doing enough to change itself from Diablo II.
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If those people read some of the posts here you'd think we were putting a Diablo sticker on a WoW box and calling it a day. So it's just an interestingwow gold EUR online difference between the audiences and how level of dedication changes perceptions and expectation.
And I don't mean to lump everyone together, I'd say aside from the trolls the majority of posters here are actually level headed and logical. At least able to take multiple things into consideration. Reasonable thought process and understanding that the wow gold EURgame is a work in progress, and not someone that sees a character with a slight hunch and makes a leap of logic that we must be using model/animation assets from a different game.
There are a lot of long term goals, but I think that our final goal is achieving a point where you can just transparently interact whether it's voice, or IM, or EVE Mail. To be able to go there and establish a buy wow gold voice connection to corporation chat. It really means that you can communicate and interact through any medium. Imagine somewhere down the road you can just pick up your iPhone and dial in to your corporation chat or you could simply manage your market orders. Having such a strong social network and that being a fundamental element of EVE, that simply expanding on that, empowering everybody, will allow them to experience EVE everywhere.
Ankama has announced that DOFUS 2.0, the company's Flash based MMORPG, is scheduled to be released on December 2, 2009. The upgraded version is a major update to the wow gold EUR online game, featuring a complete rewrite of the graphic engine, server, and client code. Ankama also revealed plans to release a boxed version of the game in 2010.
It's just all a bit silly. What I do think is interesting is the differentiation between the hardcore Diablo II players (most of y'all) and the majority of the rest of the game buying public. From our showing at BlizzCon and PAX a lot of the articles and off-site (non fansite) discussions are saying that Diablo III may not be doing enough to change itself from Diablo II.
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